3/11/26
I’m really not into the kinds of Sokoban style stuff that PuzzleScript supports. I like turn based thinky stuff, but most projects aren’t what I’m into.
I love the idea of a hyper specialist little language for making puzzle games though.
I think it would be cool to have something similar for making systemic turn based games that I actually care about.
I do wonder if maybe Nova lang is that language… And maybe it’s just about creating the right environment around the language. Adding in some handy default utilities.
It could be kinda sick to build on Loops’s JS Nova harness and create some grid and other basic components you can build a game out of. I think it could be a good candidate for Magic tower style games.